Ambient Gaming Workshop

Second International Workshop on Ambient Gaming (AmGam’12)
AmI-12 conference, November 2012, Pisa, Italy

Ambient games are games and playful activities that offer context-aware and personalized features. They allow players to move around freely, without being bound by a computer screen or another device, by using information coming from sensors embedded in the environment. Because play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy. In this 2nd workshop on Ambient Gaming we intend to further discuss the opportunities and challenges in the field of ambient gaming and play with people from different disciplines (designers, researchers, and developers) who are active in this field.

Keywords: Ambient Gaming, Playful Interactions, Design, Ambient Technology

Sponsored by the PlayFit project